Mage The Ascension World of Darkness Horror Genres
Mage The Ascension World of Darkness Horror Genres
Mage The Ascension
This category covers the roleplaying game Mage: The Ascension, part of White Wolf's 'World of Darkness' series of games. In Mage, the characters are people who have 'Awakened' to the idea that reality is shaped by belief and can sometimes be reshaped by force of will. Factions among the Awakened scheme and fight with and against one another in order to free, influence and/or control the unAwakened, or 'Sleepers', i.e., everyone else in the world.
Top: Games: Roleplaying: Genres: Horror: World of Darkness: Mage The Ascension
Editor's Picks:
- Alternative Magick rules, rotes and original character creation materials in a very authentic Virtual Adept format.
- Set up as the online edition of the fictional Son of Ether journal, Paradigma. Submissions from would-be Sons of Ether are very welcome.
- Collection of essays and editorials about the corrupted mages.
- Characters, weapons, and martial arts.
- Resources and guidelines to help players create Technocratic agents.
- Quotes, stories and papers about the Sons of Ether and Electrodyne Engineers.
- Features chat room and message board for general discussions. Registration required to post.
- Index of rotes, searchable by Tradition, Sphere or author.
- NPCs, Storyteller material and Mage rants.
- Featuring the journals and inventions of an ex-Technocrat.
- Resources including character sheets and errata as well as musings on the World of Darkness as it relates to Mage.
- Collection of innovative source material and philosophy.
- Feature story by Jon Katz.
- Son of Ether source material and Chantry information. Home of the Sons of Ether webring.
- Features chat room and message board for general discussions. Registration required to post.
- Microsoft Excel database containing rules, traits, tables and statistics for storytellers.
- The Mage subsection of the larger BJ Zanzibar's website.
- Massive collection of original material and links relevant to every facet of the game.
- High-level Sphere rules, food as Foci and alternate Avatar theories.
- Ideas and information for running a Technocracy campaign or drawing a Tradition Mage into the fold.
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