Crime Roleplaying in Society Roleplaying
Crime Roleplaying in Society Roleplaying
Crime
There are no crimes specifically targeting roleplayers; the crime issue faced by gamers is the public perception that roleplaying encourages criminal behavior in gamers. This perception generally expresses itself in one of two ways: media reports that criminal suspects were influenced by roleplaying, or by law enforcement authorities mistaking legal game activity for actual crimes.
Top: Games: Roleplaying: Roleplaying in Society: Crime
See Also:
- Tri Tac's recounting of the FBI's 1994 search for toy badges.
- Report on developments in the case of teenage murder suspects in Bellevue, Washington; D&D mentioned as probable subject of upcoming witness testimony.
- Examination of television coverage of the Kentucky 'Vampire Cult' murders, and its parallels with anti-D&D media coverage in the 1980s.
- Links to articles about the 1996 "vampire cult" case.
- Interview with a murder suspect's friends; fantasy roleplaying mentioned as one of his hobbies.
- Eve-of-the-trial profile of two murder suspects and the case against them; fantasy roleplaying mentioned as the suspects hobby.
- Review of Aphrodite Jones true crime book about the 1996 "vampire cult" case; VtM mentioned as the suspect's hobby.
- The Electronic Frontier Foundation records of the famous raid on the roleplaying company.
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