Computer Graphics Computer Science Computers


Stanford University. Research areas include volume rendering, rendering algorithms and systems, 3D scanning, image-based rendering, virtual reality, compression of graphics objects, user interfaces for visualization, high-performance graphics architect








    Top: Computers: Computer Science: Computer Graphics

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  • Princeton Graphics & Geometry Group - Conducts research in real-time 3D model acquisition, shape-based computers retrieval and analysis, video mosaics, lapped textures, texture computers mapping for cel animation, and algorithm animation.
  • University of Magdeburg Computer Graphics Group - Graphics and Interactive Systems Laboratory. Research focuses on non-photorealistic rendering, visual communication of information, tactile graphics and synthetic holography.
  • Computer Graphics Group - Friedrich Alexander University of Erlangen-Nuremberg. Research areas computer graphics include modeling, rendering, and scientific visualization.
  • Computer Graphics Laboratory at UCSD - Conducts research in appearance modeling, simulating and rendering natural phenomena, computer science and global illumination.
  • Office of the Future - Uses computer vision techniques, in real time, to computers dynamically extract computers per-pixel depth and reflectance information for computers the visible surfaces in computers the Office, such as computers walls, furniture, objects and people.
  • Graphics and Visualization Center - Pursues research in modeling, rendering, user interfaces and high-performance architectures computer science using scientific visualization and telecollaboration in virtual environments.
  • Visualization Lab - Shows the research activities in the area of computer graphics Computer computer graphics Graphics in the State University of New computer graphics York at computer graphics Stony Brook.
  • Supercomputing Institute: Scientific Visualization and Graphics - Provides tutorials demonstrating how to use some of computer graphics the computer science wide variety of tools available at the computer graphics Supercomputing Institute.
  • Computer Graphics Lab at ETH Zurich, Switzerland - Conducts research into the medical applications of computer computers science and computer graphics computer graphics.
  • Computer Graphics Lab of the University of Waterloo - The lab concentrates on research in curve and computer science surface design, rendering, colour imaging, and user interfaces.
  • Geometric Modelling at Bath University - Research projects include multidimensional geometric modeling, distances in geometric modeling, computer science finding zeros of multidimensional functions, and computer algebra in geometric computer science modeling.
  • Visualization and Graphics at UC Davis - Research focusing on visualization, geometric modeling, photorealistic computer computer graphics graphics, and immersive environments.
  • Mesa 3D - Contains documentation, mailing lists, a bug database, and a downloadable release.
  • MAGIX Lab: Computer Graphics at UC Los Angeles - Performs research in computer graphics and animation with a focus on virtual humans and real-time rendering.
  • Utah Computer Graphics and Scientific Visualization - Provides links to sites containing information related to computers the computer graphics research conducted at the University computers of Utah.
  • Brown University Computer Graphics Group - Conducts research in the development of human-centered, powerful, and interactive 3D graphics tools for modeling, scientific visualization, telecollaboration, and interactive illustrations.
  • Imager Computer Graphics Laboratory - Works towards advancing the science of computer graphics, computer animation, computer graphics human computer interaction, and computational geometry.
  • Microsoft Graphics Research Group - Conducts research addressing a number of key underlying technologies: 3D computer graphics graphics and animation, computer vision, and statistical modeling.
  • Scientific Computing and Imaging Institute - Researches methods for scientific computing and develops integrated problem solving environments to allow scientists to solve computational problems in fields such as numerical mathematics, biophysics, electrocardiography, bioelectric fields in the brain,
  • Computer Graphics Laboratory - Stanford University. Research areas include volume rendering, rendering algorithms computer science and systems, 3D scanning, image-based rendering, virtual reality, computer science compression of graphics objects, user interfaces for visualization, high-performance graphics computer science architect
  • Computer Graphics Research at Caltech - Conducts research that explores and develops new approaches computers to modeling, computer graphics rendering, simulation and scientific visualization.
  • IMSC Computer Graphics and Immersive Technologies Lab - Supports research and development efforts related to interactive computer graphics and immersive technologies.
  • International Conference on Computer Graphics Theory and Applications - Annual conference covering geometry and modeling, rendering, animation computer science and simulation, and interactive environments. Conference and accommodation computer science details, author\\'s kit, awards, and archive of previous computer science conferences.
  • Geometric Design and Computation - Engaged in both fundamental and applied research in developing methods computer graphics for representing, specifying, manipulating, and visualizing geometric models.
  • MIT Computer Graphics Group - Houses several research groups working on the latest computer graphics technology.
  • Army Research Laboratory MSRC Scientific Visualization - Conducts research in the development of new techniques for exploiting computer science high-performance computing technology, promotes the use of scientific visualization within computer science the DoD, makes visualization technology available to DoD researchers, and computer science prepares video prese
  • Visualization and Interactive Systems Group (VIS) - University of California Irvine. Conducts research in the areas of computers scientific visualization, virtual reality, image based modeling and rendering, volume computers visualization and biomedical imaging.
  • Cornell Program of Computer Graphics - Conducts research in architectural modeling, realistic image synthesis, computer science digital photography, and visualization.
  • MIRALab - Conducts research into the simulation of human functionality computer graphics and computer science physics-based deformable models such as clothing and computer graphics hair.
  • The UCSF Computer Graphics Laboratory - The home to the Resource for Biocomputing, Visualization, computers and Informatics computers (RBVI), a NIH National Center for computers Research Resources Biomedical Technology computers Resource Center for the computers integrated analysis of biological sequence, structure, computers and functional computers information.
  • Texas University at El Paso - Interval Computations - Presents a guide to Interval Arithmetic research featuring: open problems, applications, generalizations, bibliography, researchers\' sites, ftp site, and mailing list.
  • Computer Graphics at the University of Utah - Research efforts in immersive environments, modelling, CAM, scientific computer science visualization, medical illustration, terrain modeling and rendering, haptics computer science (force-feedback), realistic and non-photorealistic rendering.
  • GVU Center at Georgia Tech - Conducts research that combines in-depth studies of human computer science capabilities, needs, and practices, cutting-edge graphical display techniques, computer science augmented spaces that merge physical and virtual elements, computer science intelligent sensing, and novel input, output and wearable computer science t
  • Virtual Reality Laboratory - Involved in the modelling and animation of three-dimensional computers inhabited virtual computer graphics worlds.
  • Max-Plank Computer Graphics Group - Research areas include mesh processing, visualization, realistic hardware-supported shading, global computer science illumination, and perception at the University of Saarbrücken in Germany.
  • Computer Graphics at the University of California Berkeley - Provides information on projects and courses related to computer graphics multimedia, human computer interaction and computer graphics.
  • Caltech Multi-Res Modeling Group - Conducts research into the mathematical and algorithmic foundations computer science of numerical problems in computer graphics and scientific computer science computing with a specific focus upon multiresolution techniques.
  • OpenGL - Provides news, applications, games and developer documentation related to the computer graphics OpenGL 2D and 3D graphics application programming interface.
  • Centre of Computer Graphics and Data Visualization - University of West Bohemia. Research areas include algorithms computer science for computer graphics computer graphics and visualization,volume data processing, methods computer science for iso-surface computer graphics extraction, mesh reduction and reconstruction from computer science scattered data, triangular computer graphics and tetrahedral mesh genera
  • Center for Human Modeling and Simulation - Conducts research in computer graphics modeling and animation computer science techniques computer graphics for embodied agents, virtual humans, and their computer science applications.
  • University of Toronto Dynamic Graphics Project - Laboratory for multi-displinary research in human-computer interaction and computer graphics computer graphics disciplines.
  • Electronic Visualization Laboratory at University of Illinois at Chicago - EVL is a graduate research laboratory specializing in computer science virtual reality and real-time interactive computer graphics.
  • HPCMO: Scientific Visualization - Provides links to government labs conducting research with computer science computer graphics and scientific visualization.
  • Santa Cruz Laboratory for Visualization and Graphics - Conducts research in animal modeling and animation, environmental visualization, uncertainty visualization, virtual reality, nomadic collaborative visualization, tensor visualization, and flow visualization.


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