Patterns Patterns and Anti Methodologies
Patterns Patterns and Anti Methodologies
The pattern movement in programming is about discovering repeating patterns in all areas of software development, documenting them in a pattern language and reusing them. Anti-patterns are ones to avoid. This category contains sites about both. Patterns are often discussed in terms of object-oriented languages.
Top: Computers: Programming: Methodologies: Patterns and Anti-Patterns
See Also:
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The Pattern of Not Using Patterns - Not using patterns is one of the most common anti-patterns. Article describes where patterns are appropriate, what happens when they are not used, and why one must be very familiar with them. The Retrospector.
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Design Reuse In SE/HCI - Reuse techniques in HCI - Pattern languages For Usability (MVC, Safety, Internationalisation). Also, software development and learning about patterns.
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Rinsing, Linda: Articles about Patterns - Several articles on different aspects of the topic.
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Huston Design Patterns - GoF patterns with C++ and Java demos and some other patterns.
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Pattern Tools - Tool support for object-oriented (design) patterns.
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Arcus Patterns for Business Information Systems - Contains pattern papers on exception handling, database access, client/server UI design and design in general for the domain of business information systems.
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Patterns Library - Fine resource on many aspects of patterns, anti-patterns, and pattern languages.
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Unix Shell Patterns - A collection of idioms for Unix shell programming
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Design Patterns - A collection of design patterns, papers, FAQ, and links.
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Why a Duck - An introduction to polymorphism and design patterns, by John Brewer. Includes links and source code.
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Design Pattern (Computer Science) - Growing article, with links to many related topics. Wikipedia.
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Diemen Repository of Interaction Design Patterns - Open source (Wiki) collection and collaboration site focused on creating and extending patterns for screen design, with a focus on Interaction Design and Usability.
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Welie.com - Design patterns for many uses: graphic user interfaces, Web, mobile interface; background information, links to literature and other collections.
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Experiences - Article by Todd Coram and Jim Lee. A pattern language that can be used to generate user centered software designs.
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Portland Pattern Repository - Very useful pattern information. Includes articles as well as discussions in the form of the WikiWikiWeb.
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Evolving Frameworks - A pattern language for developing object-oriented frameworks.
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An Introduction To Process Patterns White Paper - Introduces the concept of process patterns, reusable building blocks from which an organization may tailor an object-oriented software process. Process patterns bring reuse and consistency to the entire OO software process (OOSP). By Scott W. Ambler, Amby
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Java Design Patterns - Full, working Java programs, with output example shown.
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Fowler, Martin: Analysis Patterns - Patterns developed by Martin Fowler, a specialist in object-oriented software, building business objects, the UML, patterns, author of "Analysis Patterns" and "UML Distilled" books. Also features a collection of links to related subjec
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Pattern Languages of Programs (PLoP) Conference - Information about forthcoming and past PLoP conferences.
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Common Ground - A pattern language for designing user interfaces and other artifacts.
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Interaction Design Patterns Page, The - Resources related to pattern languages for interaction design, including user interface design.
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Much Ado about Patterns - Article on patterns, emphasizing design patterns, a type of pattern often used in software design. ACM Crossroads.
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JUnit Test Patterns in Rational XDE - Describes using how to create patterns for the JUnit eXtreme Programming automated testing framework, by Frank Hagenson.
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Hypermedia Design Patterns Repository - Provides reusable design experience gathered by other designers of hypermedia and Web applications. Includes discussions and papers.
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Patterns for Object/Relational Database Access - Contains patterns, links and literature on object/relational database access layers.
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Design Pattern Automation Toolkit - A toolkit to design applications using design patterns, with facility to generate code, and reverse engineering. Drag and Drop facility to create UML Class diagrams support to write custom plug-ins for code generators and reverse engineering. [Open source
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Chris Ruel's Object Technology Website - Design patterns, Model-Driven Architecture, object-oriented methodology, and best practices.
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Classic Design Pattern Solutions - A collection of patterns that can be used to describe classic solutions to common object oriented design problems.
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Implementing the Singleton Pattern in Java - An article by Rod Waldhoff with sample source code.
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MetaPatterns - Present a new approach to design patterns, by Moisés Daniel Díaz Toledano. Includes links.
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An HTML 2.0 Pattern Language - A work-in-progress to describe patterns of HTML development.
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Design Patterns Explained: A New Perspective on Object-Oriented Design - By Alan Shalloway and James R. Trott. Preface, table of contents, chapter from book, errata and answers to questions.
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Learning Guide To Design Patterns - A learning guide for those who want to learn and use design patterns, rather than just read about them.
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Lord of the Flies - Describes a 'going native' organizational pattern for improving software development productivity.
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Demeter - Information on Adaptive Programming including links, books, and papers. (Karl J. Lieberherr)
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Big Ball of Mud - An examination of this most frequently deployed of software architectures. A casually, even haphazardly, structured system, the organization of which is dictated more by expediency than design.
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A Pattern Language for Relational Databases and Smalltalk - Includes architectural, static, dynamic, and client-server patterns for integrating Smalltalk and RDBMSs.
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