Morphic Graphic Subsystems Operating Systems
Morphic Graphic Subsystems Operating Systems
Morphic: A graphics model based on display trees, and a direct-manipulation user interface (UI) construction kit and library, under heavy development but now quite usable.
Morphic looks like an important advance. It may have useful ideas for your project. Examine it for free. Since it is open source, it can be added to your project/language at no monetary cost, and easy licensing.
Top: Computers: Software: Operating Systems: Graphic Subsystems: Morphic
See Also:
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A John Maloney page - Tiny, third-party page on one of Morphic's two main inventors who is still working on Morphic.
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Prototype-Based Application Construction Using SELF 4.0 - Uses Morphic in the context of its original implementation.
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Janak on Morphic UI - A few useful tips for once you get going, and a bit of opinion/critique.
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Where is Squeak Headed? - Morphic's home now, as a class-based implementation, in a new, open source, graphics model for Smalltalk, based on the Morphic interface to Self. Much simpler and yet more general than the model used in many other object oriented languages: MVC.
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The Self-4.0 User Interface - Manifesting a System-wide Vision of Concreteness, Uniformity, and Flexibility
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Getting Started with Morphic - One screenshot(!) and brief description of how to begin.
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Sun Labs: Self papers - Where Morphic began, as a prototype-based implementation. Here are html Morphic User Interface papers, as part of the Self, prototype-based, object oriented programming language.
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