MUDs Online
MUDs
This category is for general information concerned with online games which are known as 'Muds' or 'MUDs' (including all the different types of server/codebase which exist - MUSH, Diku, LP, etc).
These games can be played via a telnet or java application, or with one of the many 'MUD clients' which are available (mostly free of charge), online.
Top: Games: Online: MUDs:
See Also:
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- Detailed information about the MUDding community. Features reviews, resources and message boards.
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- Article featuring background information and resources.
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- Supports reality modeling technology and multi-user environments. Members are active in the development of mud software using the LPC and Java languages.
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- Contains news, logs, history, and a message board.
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- Discusses whether MUDs are games, pass times, sports or entertainments and suggests four kinds of player: achiever, explorer, socializer or killer.
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- A brief look at MUD design, by Miron Schmidt.
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- Listing of online FAQ for MUD's.
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- An article with an explanation of what MUDs are, an overview of their history, and a list of variants.
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- Purveyors of fine, online games since 1985; principal products are MUD2 and the MUDDLE programming language and development system, both available for commercial licensing.
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- FAQ about MUDs and MUDding.
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- Information about Daniel Pargman's Ph.D. thesis on the social and technical aspects of managing a virtual community, a study of a Swedish MUD. Sample chapters in PDF format.
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- Listing of MUD codebases by heirachy for Diku and all code bases.
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- An atlas of maps and graphic representations of the geographies of the new electronic territories of the Internet, WWW and other emerging Cyberspaces.
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- Academic journal devoted to MUDs and their uses. Formerly known as the Journal of MUD Research.
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