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    Reviews and Previews Ages Beyond Myst Uru Myst Series Graphical Adventures Adventure













Reviews and Previews Ages Beyond Myst Uru Myst Series Graphical Adventures Adventure


Reviews and Previews
    Top: Games: Video Games: Adventure: Graphical Adventures: Myst Series: Uru - Ages Beyond Myst: Reviews and Previews:
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  • - "Uru looks gorgeous, it's highly innovative, and it may just mean another great step forward for adventure games." By Marek Bronstring.
  • - Previews and game news.
  • - "Potential Uru Live players need to be aware of one important thing going into the game: at this point, the Prologue is still very much in Beta testing." By Jim Saighman. [Adventure Gamers]
  • - Review by Ian Fernandes, with screen shots. Score: 7.8 out of 10.
  • - Review with screen shots.
  • - "Cyan and Ubisoft have completely ruined the Myst experience for me." By Murray Peterson.
  • - Screenshots, game updates, and previews.
  • - Rated 2.5/5. "Generally overpriced for the offline game, especially considering there's no actual game in the online 'game.'" By Jim Saighman.
  • - Review by Carla Harker. "It has great puzzles, a beautiful story, and stellar graphics. What it doesn't have is multiplayer." Score: 3/5
  • - Brief interview with Rand Miller about Uru. [Wired]
  • - "We're not just talking about another platform here, we're talking about the platform that helped create Myst in the first place." [The Mac Observer]
  • - Rated 8.0/10. "Uru is a very unique game, last of a dying breed of puzzle games, and certainly a strange twist for the Myst series." By Mike Bozich.
  • - "If the single-player game has left us disappointed in some ways, it hasn't dulled our anticipation for the wonders it promises for the online mode." By Jim Saighman. [Adventure Gamers]
  • - "If you are a Myst fan, the single-player Uru is an enjoyable new chapter, and a tempting invitation to Uru Live."
  • - "As a stand alone game Uru is not bad, but as a Myst game it was disappointing. It is Cyan's game, and they are entitled to design it as they see fit, but too many elements were out of character with what Myst means to me." By Steve Ramsey


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