graphics programming  Graphics


    Graphics Programming













Graphics Programming


Graphics

This category, with its subcategories, are for all aspects of Graphics Programming. Graphics Programming is the topic that has anything to do with programming pertaining to visual data. (Whether that visual data is displayed (on a monitor or some other device) is irrelevant.) In other words, a result of Graphics Programming is stuff that could be seen (but doesn't have to be).

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    Top: Computers: Programming: Graphics

See Also:

  • - Syllabus and tutorials for creating interactive 3D actors and their worlds. The courses are located at Interactive Telecommunications Program, Tisch School of the Arts, New York University in New York City.
  • - Offers pascal sources, tutorials, links and java applets.
  • - Offers software solutions ranging from simple virtual tour software for the real estate industry to 3D technology for the oil and gas industry.
  • - Dynamic models of real objects that may be used for the development of any functional and visual models of the real world.
  • - Site for OpenGL programming in Java, Gl4Java and C++.
  • - A programming environment and language created for visual designers and artists as an introduction to computational design.
  • - Computer graphics tutorials about fractals, fourier transform, demo effects, software 3D engines, raycasting, etc. Examples (with C++ source code).
  • - PCGPE is a compilation of numerous aspects of game programming in MS-DOS.
  • - Code examples of a number of graphics effects.
  • - "This paper explores this motion blur and its relationship to: camera open shutter time, current computer graphics motion-blur implementations, temporally anti-aliased images, and the Human Visual System's (HVS) motion smear quality." Publishe
  • - Source of news to the real time graphics programming community.
  • - Visual basic graphics, animation and activex games.
  • - 3D graphics programming with C++ tips including scaling, rotation and transformations.
  • - Tutorials on OpenGL, DirectX. Also tutorials for MFC, C, and C++ programming.
  • - Topic papers on computer graphics maintained by the faculty and students of the Computer Graphics Group, Computer Science Department, at UC Davis.
  • - Computer graphics theory and practice, OpenGL and program development.
  • - A collection of algorithmic art using original Java applets.
  • - Win95GPE is a resource with code for windows graphics, palettes, and dibs.
  • - An interactive 3D community, composed primarily of NeMo Dev or Creation users.
  • - Information on Direct3D, OpenGL, Fahrenheit, Java 3D API.
  • - Common fundamentals of graphics programming. OpenGL, Java3D and graphics programming in Delphi, C++ and Java.
  • - 3D graphics programming with PowerRender and C++.
  • - Projects, tutorials and links on multiple 3D engines, landscape rendering, physics animation and game development.
  • - Find article, coding techniques, news, and interviews relating to Graphics and (more generally) to Game programming.
  • - Free code repository for the 5 volume set of books on various computer graphics programming techniques.
  • - Programming and game development projects including screen shots and source code.


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