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    Graphics Programming













Graphics Programming


This category, with its subcategories, are for all aspects of Graphics Programming. Graphics Programming is the topic that has anything to do with programming pertaining to visual data. (Whether that visual data is displayed (on a monitor or some other device) is irrelevant.) In other words, a result of Graphics Programming is stuff that could be seen (but doesn't have to be).

    Top: Computers: Programming: Graphics

See Also:

  • Algorithmic Art Room - A collection of algorithmic art using original Java applets.
  • Ninja Cross - Programming and game development projects including screen shots and source code.
  • Softwareburner - Site for OpenGL programming in Java, Gl4Java and C++.
  • Graphics Languages Tutorials - Common fundamentals of graphics programming. OpenGL, Java3D and graphics programming in Delphi, C++ and Java.
  • Graphics Notes - Topic papers on computer graphics maintained by the faculty and students of the Computer Graphics Group, Computer Science Department, at UC Davis.
  • Ultimate Game Programming - Tutorials on OpenGL, DirectX. Also tutorials for MFC, C, and C++ programming.
  • Swap-Meet - An interactive 3D community, composed primarily of NeMo Dev or Creation users.
  • A Human's Eye View: Motion Blur and Frameless Rendering - "This paper explores this motion blur and its relationship to: camera open shutter time, current computer graphics motion-blur implementations, temporally anti-aliased images, and the Human Visual System's (HVS) motion smear quality." Publishe
  • Lode's Computer Graphics Tutorial - Computer graphics tutorials about fractals, fourier transform, demo effects, software 3D engines, raycasting, etc. Examples (with C++ source code).
  • 3D API Information Page - Information on Direct3D, OpenGL, Fahrenheit, Java 3D API.
  • Win Design - 3D graphics programming with PowerRender and C++.
  • Thomas Mølhave - 3D graphics programming with C++ tips including scaling, rotation and transformations.
  • PhoeniX - Offers pascal sources, tutorials, links and java applets.
  • PC Game Programmer's Encyclopedia - PCGPE is a compilation of numerous aspects of game programming in MS-DOS.
  • Geo informational system - Dynamic models of real objects that may be used for the development of any functional and visual models of the real world.
  • Visual Basic Games and Graphics - Visual basic graphics, animation and activex games.
  • Win95 Game Programmer's Encyclopedia - Win95GPE is a resource with code for windows graphics, palettes, and dibs.
  • Design By Numbers - A programming environment and language created for visual designers and artists as an introduction to computational design.
  • Graphics Gems Repository - Free code repository for the 5 volume set of books on various computer graphics programming techniques.


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