Algorithms and Data Structures Graphics Programming
Algorithms and Data Structures Graphics Programming
Algorithms and Data Structures
This category is for the theoretical side of Graphics Programming. It focuses on the algorithms and data structures used to produce visual imagery or data.
This category covers topics commonly found in fields of Computer Science, such as Computer Graphics, Computer Vision, and Computer-Based Modeling.
Top: Computers: Programming: Graphics: Algorithms and Data Structures
See Also:
Editor's Picks:
- A wealth of programming links, including 3D/2D math, fractals, optimization, compression, video cards, graphics file formats.
- A master thesis about various 2D special effects, with example movies.
- Hand-built topic index to some of the articles.
- Bezier, B-spline, NURBS, and many other spline curves and surfaces with interactive 2D Java applets and VRML.
- A practical tutorial on using the Inverse Fast Fourier Transform to generate and animate a deep ocean wave heightfield. Includes source and demo.
- Article by Paul R. Dunn. Describes a fast way to generate perlin noise by using 3D texture blending hardware.
- This site contains ground truth data for biomedical images to help develop algorithms to automatically extract information from the printed page. There is also a visual tool and analysis tool called Rover to aid researchers with their algorithms.
- The official site for source code, errata, and addenda to the Graphics Gems book series.
- A website with information, explanations, and source code about 3D graphics.
- Article by Paul Haeberli and Mark Segal. Survey of applications of texture mapping including simple texture mapping, projective textures, and image warping; description of texture mapping techniques for drawing anti-aliased lines, air-brushes, and anti-al
- Survey of non-photorealistic rendering (NPR) for computer graphics and animation: painterly rendering, toon shading, painterly image processing, and simulation of traditional artistic media.
- "This paper covers the techniques of Polygonal Simplification in order to produce Levels of Detail (LODs). The problem of creating LODs is a complex one: how can simpler versions of a model be created? How can the approximation error be measu
- Algorithm allows accurate encoding and decoding of 1786 levels of grey within a 24-bit image; text overview, sample images, and a Java test program can be found at this site.
- A new linear best quality and fast algorithm of raster image scaling.
- The research of Ray Tracing accelerated by modern Graphics Hardware (GPU).
- A tutorial series discussing several aspects of 3D graphics programming, in C. Topics include mathematical background, transformations, polygon filling, clipping, hidden surface removal, texture mapping, and shading.
- Research and recent papers on video-based capture of human movements. The main applications are feature animation, video games, and analyzing Movement Disorder
- Several articles on real-time graphics rendering.
- Contains sources for graphical algorithms to draw lines. Included are the popular Bresenham algorithm, the Wu's Symmetric Double-Step, and the fastest non-cpu dependent algorithm, the Extremely Fast Line Algorithm (EFLA).
- The aim of our project is to develop efficient algorithms for automatic graph drawing that are integrated in a library (AGD-Library), and that can be used within a new flexible graph editor (Graphlet).
- Basic computations frequently needed in graphics.
- 3D modeling using implicit surfaces blended based on a CSG tree. Publications on the theory, picture gallery, and links.
- A collection of research graphics articles.
- This document describes how you can render a set of 3D polygons using the portal technique.
- This article describes how you can use a 3x3 matrix and a vector to represent a camera in a 3D viewing system.
- Several unique algorithms for fast and optimal computations with integer numbers and graphics suitable for hardware implementation: dividing, square rooting, line drawing, ellipse drawing, Haiku plot routine.
- Dedicated to all kinds of innovations in interactive 3D graphics. It's all about new interesting ideas, useful programming tricks and enjoyable visual experience.
- Very basic grey page with some useful links on map projection.
- Implementing and Using BSP Trees: Fast 3-D sorting
- A paper describing a method for continuously maintaining view-dependent triangular meshes to achieve desired frame rates.
- Research in geometric modeling and its application to areas such as Rapid design of complex geometry, 3D Graphics, Scientific Visualization
- An infrequent newsletter on ray tracing and general computer-graphics research and resources.
- A detailed development of a stereogram-generation algorithm is presented, complete with a ready-to-run Windows program to download and experiment with.
- Trilinear displacement mapping and depth addaptive tessellation with DX8. Terrain rendering example provided
- How to manipulate and use binary space partition (BSP) trees.
- This page gives a link to a (compressed postscript) paper on a shadow generation algorithm.
- A new technology for progressive transmission and view-dependent simplification of manifold and non-manifold meshes.
- 2D and 3D Java graphics programming articles.
- Everything you always wanted to know about map projections, and then some.
- Articles of interest to computer graphics.
- Published in Crossroads, the ACM student magazine.
- Article by Diana Gruber on how to model sprite animation in a computer game.
- A grid of intersection routines for various popular objects, pointing to resources in books and on the web.
- Personal graphical signet for your internet site and/or HTML email.
- Public domain package for view-dependent simplification and rendering of polygonal environments.
- Several articles on advanced graphics programming, mostly 3D-related.
- Antialiasing, color spaces, testure mapping, shading, geometry, image registration, numerical computation, open source articles.
Newsgroups:
| | | | | | |
Copyright © 1995-2008 Internet Advertising Solutions, Inc.
Copyright Notice | Privacy Policy | Site Map | APR
|
 |
|