Game Studies
Game Studies covers the artistic, cultural, social, psychological and economic significance of games. This category includes links to academic studies, journals, news articles, conferences, associations, and related information on game culture and research.
Top: Games: Game Studies
See Also:
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Yee, Nicholas - The Norrathian Scrolls: A Study of EverQuest - Findings of a major study of EverQuest players including data on and discussions of demographics, statistics, psychology, charts, addiction, gender differences, gender bending, relationships, romance and guilds.
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Learning Games Initiative - Examine computer games (arcade, console, PC, and handheld) in order to better understand their cultural and pedagogical import. Based in Tucson, AZ.
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Satellite Uplink - A collection of insights that put video games inside a broader cultural and aesthetic framework. E-book available for download.
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Elliott Avedon Museum and Archive of Games - Virtual exhibits from the University of Waterloo, Ottawa, Canada. Dedicated to research and the collection, preservation, and exhibition of games and game-related objects.
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The Canadian Video Game and Computer Industry - Offers information and analysis about the video and computer game industry in Canada. Produced by a group of researchers in the Faculty of Information and Media Studies at the University of Western Ontario.
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Game Game - Ludology meets Understanding Comics. A card game about game studies by Aki Järvinen.
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DFC Intelligence: Game Industry Research - Providing strategic market research and statistics on the video game, interactive entertainment and interactive broadcasting industries.
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Dungeon & Dreamers - Website for book of the same name. Includes sample chapter and individual pages for authors Brad King and John Borland.
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Video Game Culture: Leisure and Play Preferences of BC Teens - Study examines the significance of children's video game play by surveying British Columiba teenagers' attitudes, interests, motives and behaviors toward gaming.
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Richard A. Bartle: MUD Writings Archive - A collection of fulltext research articles on MUDs by different researchers.
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Global Timoto - One man, on a motorcycle, around the world, in mission to explore and record diverse people and the games they play.
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Games For Health - Sponsored by the Serious Games Initiative. Develops a community and best practices platform for the numerous games being built for health care applications.
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Serious Games Initiative - Focuses on using games in exploring management and leadership challenges facing the public sector. Sponsors annual Serious Games Summit.
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Game Liberation - A game about game theory by Jesper Juul.
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Habitat Chronicles - Weblog and development historical information from Chip Morningstar and Randy Farmer, designers of Habitat, 1985.
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Interactive Fiction - Annotated bibliography and several scholarly articles about interactive fiction, by Dennis G. Jerz.
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Game Research - Offers news and research information on the development and social impact of computer games, and the Games Research mailing list.
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Artificial Life Game - Articles and inform information on artificial life games.
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