software collision detection algorithms and data structures graphics  Software


    Software Collision Detection Algorithms and Data Structures Graphics













Software Collision Detection Algorithms and Data Structures Graphics


Software

Software for detecting collisions among geometric objects. Much of the software supports general "polygon soups": an arbitrary set of polygons in 3-D (typically triangles) with no connectivity information required. Other software exploits the structure of special objects, such as convex polyhedra.

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    Top: Computers: Programming: Graphics: Algorithms and Data Structures: Collision Detection: Software

  • - An implementation of the Lin-Canny algorithm for computing the distance between two closed polyhedra. Source available for noncommercial use.
  • - A collision detection library for general polygon soups. Combines I_COLLIDE's "sweep and prune" algorithm with RAPID. Source available for noncommercial use.
  • - LGPL standard C++ library for interactive collision detection, based on axis-aligned bounding box trees.
  • - General-purpose collision detection library, capable of handling general polygon soups. Based on hierarchies of bounding volumes of discrete-orientation polytopes. Free source for noncommercial use.
  • - A free collision detection library. Source code, example and theory of collision detection available for download.
  • - A numerically robust library supporting general polygon soups, based on oriented bounding box (OBB) trees. The source is available for noncommercial use via email. A paper on OBB trees is available for download.
  • - An interactive and exact collision-detection library for convex polyhedra. Includes the source code (free for noncommercial use), relevant papers, and an MPEG demonstration.
  • - An implementation of the Gilbert, Johnson, and Keerthi (GJK) algorithm for tracking the distance between a pair of convex polyhedra. Source available for nonprofit use.
  • - A free library intended for game programming. Supports general polygon soups and based on bounding-box hierarchies. Open source, from The Photon Effect.


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